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Old 09-26-2013, 10:41 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by Maze_EQ View Post
I learned how to grow the fuck up from being a Townie.

It was either you do what you're told, or you're finding a guild that is 15 steps behind townie.
I think everyone has a certain type of nostalgia from a guild they were in. The times I had in this game is probably one of the biggest things that keeps me around EQEMU. I'm only 19 years old, I literally grew up playing this game and watching my dad play it.

Quote:
Originally Posted by notknowing View Post
Sounds awesome. Look forward to trying this out. What gets old in all the custom servers is the linear progression. Only 1 zone for each level range, 1-10, 10-20, 20-30, etc, etc. No replay value.
Exactly.. I am trying to stay away from the whole spawn in the nexus/surefall glade/guild lobby talk to a teleporter grind to 70/75/80 and start straight into tier progression. I want this to be immersive and to actually not be a straight grindfest to max level.. that's why I implemented the class charms, and I am still creating custom spells to try and make the leveling up experience actually enjoyable.. THEN I will worry about my high end.

EDIT:

Also, I just started on the first dungeon, which is Qeynos Catacombs, (since Qeynos is the hub). It's designed to be grouped by players level 5+. For those who hate the zone, dont have friends to group with, like to faceroll content, etc.. Qeynos hills will also be available for those 5+ as a solo thing.. There will be minibosses in the hills that will roll solo players though. From Qeynos hills and blackburrow is where I plan to branch the world out.. (Surefall Glade/Karana/Halas) zonelines will all go to places that are not Surefall Glade/Karana/Halas.

I've only just begun the Catacombs but it's looking decent so far.. It will actually require someone with a pulse to pull mobs for you or you WILL get slammed by pathers.

Teaser screenies for those who care:


http://eqtownship.net/hubteaser1.png
http://eqtownship.net/hubteaser2.png
http://eqtownship.net/hubteaser3.png
http://eqtownship.net/dungeonteaser1.png
http://eqtownship.net/dungeonteaser2.png

Note: I did try to keep Qeynos as simple as possible so a simple change of models was all that was needed.. Oh and I kept Fippy.. cause everyone loves to kill Fippy.

Guardsman Keliron as seen in hubteaser2 will give you subtle hints on where you can go and things you can do.. He is scripted to respond to you by level so he will always be relevant.. Also, quest NPCs do not have saylinks or any of [this] so you will actually have to have a conversation with them to get anywhere. They also tend to say a different thing each time you hail them, so make sure you are thorough!

DOUBLE EDIT: I have left the server open and put it higher up on the list so if anyone would like to poke around they can. Things are obviously unfinished but its obvious what is customized and what isn't. By the time I am finished there will be NO PEQ database NPCs in the hub. It will be locked as soon as I get home from work tomorrow and start work on it again.. Enjoy.
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