NEWS UPDATE:
Varlyndria: Ascension has been closed down forever due to 1 to 3 players being online at max in a period of
3 days. I am no longer using Akkadius' server machine and have taken all the information I need from it
and archived it in a safe location. (I still have the Ascension Database) I will be designing Varlyndria 2 on my own
personal computer and will find hosting for it later on when the server is ready for a live launch. Here is to a new
beginning and fresh start that this vision desperately needs right now.
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Thank you for the feedback guys. I ultimately felt this was the best choice of direction of where to take the
server. I can always add custom content even with using EverQuest as a huge template for the start of V2.
I just want to make sure that if I do anything custom zone wise that it will fit into EverQuest and use the
same type of itemization etc. I want to make sure not to stray away from that core value like I did before.
This panel should give everybody a better idea of how the new path system is going to work in Varlyndria 2.
Originally, I said 32 paths would be introduced, but I felt this version of the server needed a special touch not
seen from me before. I wanted to do something new and unique this time around, so I have decided that I am
going to just allow players to build their own path by giving characters a core role choice and 2 special pools
of skills. Players will also get to name their path whatever they want at their path master. (Custom Title) This
system is going to be limited to 3 choices to keep a solid balance and not let things get out of control, but give
players just enough to make them a bit more unique and not stuck on a template that rules their actions 100%.
Some classes will share secondary powers like below but there will be different role choices, skills and secondary
on most classes to make them all unique.
