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Old 10-08-2013, 10:05 PM
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knowom
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Join Date: Jun 2006
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Quote:
Originally Posted by Galelor View Post
I'm 100% with you on how awesome it would be if S3DSpy was improved upon. You can't even direct bulk extraction to a specific folder!!!
The easiest method is to simply make a new folder for you .s3d file and either point the tell S3DSpy where your folder is to it or just copy the .s3d file your working with to a folder that it always points to then copy the contents of it to to another folder after. It's not ideal, but it works.

You can bulk extract holding shift click on the top file and then clicking on the bottom file in your .s3d though you can't use ctrl key to pick and choose what to extract you'll have to do that in the folder you extract them to after to delete or copy them wherever.

All I'm really interested in is program to configure custom texture edits via a .bat or .txt file of some sort to do something a bit like this. Which is a partial conversion of Unrest to Katta Luclin graphics.

Code:
katta.s3d to unrest.s3d katroof03.dds replaces 1roof.bmp
katta.s3d to unrest.s3d katcathwindow_s.dds replaces interiorwall.bmp
katta.s3d to unrest.s3d kattagrass.dds replaces xgrasdir.bmp
katta.s3d to unrest.s3d kattagrass.dds replaces xgrass1.bmp
katta.s3d to unrest.s3d kattower01.dds replaces floor.bmp
katta.s3d to unrest.s3d katta_hrock03.dds replaces newbrickwall.bmp
It could be configured to use your base .s3d files and thus be fair and legal use and you could distribute your custom settings around. Want to turn Freeport into a frost covered town? Want the ground in Beholder to look like the sand texture in Nro? Need to change over Lake Rathe zone line to blend in naturally with Qeynos Hills then connect the took with zone_points and do away the Karana's area entirely? It opens up a ton of customization options that will look and work a whole lot nicer.
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