Thread: Varlyndria 2
View Single Post
  #19  
Old 10-11-2013, 10:37 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
Default

SYSTEM CHANGES BEFORE OPEN TESTING PHASE

I have decided to do some changes to the system I currently had because I simply
couldn't figure out what a primary and secondary would be exactly, as the original idea for
secondary powers was weapon mastery, but I decided to make that into its own chest augment.


The final system will look like this:

• CLASS ROLE CHARM - Allows class to pick 1 of 8 class roles they wish to play. (Free 24 hour mega buff)
All class role buffs aside from the pet master will cast reclaim energy on your pet. This is done to prevent
players from getting a pet master charm, casting it, deleting it and then getting another class role charm.
Class Role Charms are under a special lore value which means you absolutely cannot have more then one
of these charms at any given time on any piece of gear or your inventory/bank. This is not just the same
item type but any of the charms. Example: You cannot have Class Role Charm: Destroyer and Protector
even though they are different items. Also, these buffs will not stack at all so you must remove your
current buff to get the new one if you switch charms. Class role buffs are based on the actual type
of class you are. (look at the list on the main development page)

• WEAPON MASTERY STONE - Fits in the Chest slot type 23 and gives the player a nice buff that stacks
with their Class Role Buff. Players can have multiple versions of these stones in their inventory on different
chest items if they wish, but they cannot stack with another weapon mastery buff. Weapon Mastery Stones
can be obtained by buying them from vendors or finding them in your adventures. These stones can also be
traded to other players.

• SPELL STONES - (Replaced Primary/Secondary idea) Fits in earrings, rings and bracers - slot type 22 and grants
players a large variety of clicky spell/ability powers. Spell stones have 6 types of shared CDs which will be
displayed in the name of the stone. Each bracer, ring and earring only have 1 type 22 slot, so players can
only have 6 of these special powers at any given time. Spell Stones can be obtained by buying them from
vendors or finding them in your adventures. These stones can also be traded to other players.

EXAMPLE: Stone of Fireball (Rank 1, Type 1), Stone of Ice Spikes (Rank 4, Type 5), Stone of Poison Mist (Rank 1, Type 1)
The Fireball and Poison Mist stone would share the same cooldown. This is just an example and some of these ability names
might not be official or appear in the game.


My goal here is to let players build their characters with a variety of choices instead of pigeon hole them to a path.
More to come on V2 as I get the server built.
Reply With Quote