Quote:
Originally Posted by Fadedspirit
Recently had a discussion on Skype with some friends about No-Drop, and how it has essentially destroyed any real loot progression, or trade, on live servers.
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This isn't quite true. Live's current design is such that each new expansion is arranged in tiers. First tier will have everything or nearly everything tradeableand attunable, with the exception of visible slots, those will be a combine where the base item is tradeable. The past several expansions have each had a decent amount of upshift in gear power, so it is nice that you can purchase these items as a quick power-jump when coming back if you are of the appropriate level.
As far as EVERYTHING no-drop removed, as Tabasco stated, over-saturation would be a very quick concern. Banks become shoved full of stuff, and as nice as some people are, it really does ruin your experience if you are decked out in the best stuff from day one. Also, with no-drop removed, the economy and loot progression is more destroyed than without it.
Also someone mentioned Blade of Carnage, that's a great item that is still in high demand on live, at least on the server I play on. It was a wonderful addition, and that kind of thing could see more introduction, but it should be the exception, not the norm.
Even everything as attunable isn't a fix, items tend to go into the economy faster than they'd go out, so there would still be an positive item flow over time. I almost think games with item repair and/or item breakage had the right idea, even though it is horrible from a player's standpoint to lose an item.
As far as a pre-luclin server, with everything no-drop, I would feel that it would not be that enjoyable for late comers. You could just piggyback off of friends or even stranger's accomplishments. I know me personally, I lose enjoyment in a game quickly if I can no longer improve, but each person enjoys the game differently.