Quote:
Originally Posted by knowom
I have no idea, but I would be great to have the durability system in place UO utilized especially if it could be coded slightly different between items which you can freely trade and no drop items.
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Personally, I feel "No-Drop" means it took some major work to aquire. Either it means it was a really long/hard to get quest item (Epics?), or it was a raid drop. So I don't think No-Drop items should ever be breakable.
However, anything that isn't strictly no-drop should be breakable over time.
Though, that is far outside the scope of the server I'm currently planning

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