Attune-able system works wonders. Use an item, it's now bound to you for the rest of existence.
The problem with non-attuned items is that most systems, even modern MMOs, do not have more than about 800 items for use and most are rewards for quests.
There's no modern-day camp system so everyone gets equal loot, thus why that was introduced.
If you were to make a system set up like Classic-era EQ where you are lucky to find an item that is equip-able, keep equip-able items on merchants or very rare drops, and allow for NPC trash loot in abundance, that would work just fine.
Two solutions: Non-attuned items and little equip-able gear in general from all sources or Attuned items and equip-able gear drops in abundance.
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