Yeah didn't really see any comments on it except one person, but the person didn't say they had a interest in helping with development or anything, but their comment was interesting none the less frankly so I figured it was kind of a dead end topic in terms of developer interest so never bother to elaborate any further on it.
I have thought about faction based control which could either be PVE or PVP or a mix of both. My thoughts on it was to omit Drakkin keeping it at 15 races total thus you could either have 3 factions or 5 factions total. If you had 3 factions you'd have 5 races per faction or if you had 5 factions you'd have 3 races per faction.
AA points could work as a really nice skill tree which could be capped at a set amount of points. They could be reset between games if players wanted to adjust them differently.
I don't think you'd need to memorize spells more than once if you lose your required level can't you no longer cast them? It's been awhile, but I thought that was the case. I do remember retaining skill ups when losing levels though.
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"We are all on the same team, and I think not enough people realize this."
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