Quote:
Originally Posted by Nerdgasm
The idea of fusing a MOBA and Everquest together as one would work fantastic, as well as the idea of different races and such, the only problem I see in the future would be the PVP aspect of it, Player A and B are on the same 'Faction' but when they are in the place where PVP takes place, Player A and B can attack one another making AoE spells null and void... I spoke to Nate about it for a moment and he said;
This is just a bat around idea board, if we can figure or get something figured out, I'll gladly open a Database, and host the server and the people interested in this idea can all jump on and discuss the rest of it...
Continue to post ideas guys... This seems like we can get it going.
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Yeah I could see how that could cause issues. How did the aoe spells work with the faction servers on live? I could have sworn they had some 4 sided faction based PVP server early on at least prior to Luclin. They might have abandoned it eventually over time due to cheap and not wanting to maintain and balance for it though.
Hows it work with the followers that you need to protect your aoe spells don't affect them couldn't you retroactively apply that same idea to the particular faction you belong to and wouldn't it extend to the players as well or no? I know certain NPCS's are immune from attack not sure if races can be made to be immune from attack from a list of other certain race within their faction alliance as well. Also hows it work for guild vs guild wars in PVP maybe it could be used for faction purposes though you might not be able to have actual guilds as a result. Unless it could be manipulated in a way that they could be a part of two guilds the faction one and a separate one of their own choosing.
I'm just trying to think of possible work around solutions. I mean you could eliminate the player vs player aspect entirely and just have their individual PVE actions impact the opposing sides PVE conflict struggle. It would basically create a situation where it would feel like your fighting and struggling against a opposing factions PVE train onslaught. It would be different, but still a lot of fun I believe. It would be like a PVE train tug of war between factions.
I think a lot of what makes MOBA/DOTA great in the first place is that tug of war struggle in the first place. I think that's in fact why a lot of gamers actually miss trains in MMO's because if created a sudden unpredictable challenging sense of danger element. I also believe a big part of why UO is still such a popular MMO from a PVP standpoint is that inherit danger element to it lurking around every twist and turn that could pop out of no where and the adrenaline rush that comes with it.
Hell instead of trying to do a MOBA/DOTA thing you could simply make a faction based EQ server called TrainQuest where the alliance quests result in spawn triggering trains against opposing factions it would be a bit funny to see in action because unsuspecting players would be getting killed constantly as a result of it, but mez would be in much higher demand for certain.