Quote:
Originally Posted by Vexyl
Are you expecting to instantly zone after teleporting to the exact coordinates? What happens when you approach the coordinates instead of teleporting to them?
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Yes I expect to zone once I teleport to those coords, cause in the zone_point table its like X:9999999 Y:250(just a number) then Z: 4( or something).
That doesn't trigger a zone load, and then walking there manually is impossible.
Quote:
Originally Posted by Township EQ
Since I've been doing a ton of this.. just a quick heads up.. zone lines that are really long like for exampe qeynos to qeynos hills where it will zone you in based on the location you zoned from qeynos are not editable via the zone points table. I believe they are part of the actual zone in the actual zone file, but i'm not sure why, just a theory.
I've been creating npcs on a proximity script that zone you.
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Is there a way to extract all the zone line coords from the zone files? I thought the zone lines would be controlled via the zone_points table.
How do you do the proximity? Do you have coords and then a proximity?