I suppose it depends on how many NPC's have special attacks and how much memory you have. In any case I wouldn't expect it to increase your memory usage per NPC in a really significant way and I don't think the processing overhead would be noticeable unless you were repopping a large zone.
I don't have the big picture here, but what you're storing appears to be redundant. There are quest functions for getting and setting special attacks already. Is there a particular reason you want it stored that way?
|