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 for(uint32 i=0; i <= max_door_type; i++){
 Door* door = GetDoorDBID(i);
 if(door == NULL)
 continue;
 
 if(door->db_id == 0 || strcasecmp(door->zone_name, zone_name))
 continue;
 
 if(door->door_id == door_id && strcasecmp(door->zone_name, zone_name) == 0)
 return door;
 }
 
 
 
 My personal preference... I hate using 0 in the place of NULL.  it's one of my biggest complaints about the emu sourcecode.  Since you all don't use hungarian, sometimes it's not directly obvious if a variable is an id or a pointer.  If you see this:
 
 if(door == 0)
 
 door could be either.  If you see this:
 
 if(door = NULL)
 
 then it's pretty obvious that it's a pointer.
 
 Another of my pointer issues is testing for null in the same conditional as you use to test for a member's value like the original code was testing door and then the door's database id.  I prefer to see them split up like I have them.  Again, it's a style thing, but with so many people working on the same code, it's easy to get someone to add a condition to your statement and make a mistake.
 
			
			
			
			
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