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Originally Posted by knowom
What I meant by skills into spells is like normally only monk class is granted flying kick. I was thinking maybe we could make a class independent system then tie the actual flying kick ability to a spell to perform it and could have it's reuse timer built in to whatever parameters that could be varied case by case. The skill cap would no then be based around your worn mask. Skill ups would as they normally do, but the mask itself would level in sync with your character leveling and increase the skill cap accordingly.
I don't have skype installed atm because I really don't use it unless it's pretty much insisted upon same thing goes for ventrillo and teamspeak. For the database couldn't we setup like a shared Google Drive/Google Group where we could upload contributions and updates or whatever to periodically. I don't know if that's the best way to go about it for development stages or not. I think we could defiantly still use some more developers interested in helping with this projects, but maybe there will be more interest in that arena if we get sort of a early alpha development initiated to draw up interest in it.
With somewhat of a development team this project could be so much stronger is my personal feelings. We have more idea's to draw from, more people to collectively work on them, and more people to trouble shoot any problems or issues that we encounter. One thing that's immediately apparent on these EQemu forums is that different developers here seem to have different niche area's of development talents and area's of interest. If we could combine some of that together we'd have a better end product for players to enjoy. I'm pretty certain there isn't a MMO DOTA/MOBA hybrid game in existence today nor likely any that can be found in open development, but I would not be shocked if it was the next major revolutionary MMO type game genre.
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Any skill is learn able by ANY player/class. Setting the 'max cap' would be the way go about doing that, set all MAX SKILL for Flying Kick for a Human Rogue (Lets just say), would be 0, when you equip the mask, increases skill in Flying Kick by 100 -- Then the damage would scale off of the damage//skill level you have WITH said ability, is that what you're talking about? If not, please correct me, as I have a hard time understanding typing a lot of the time, much easier to talk over a voice chat for explaining things. :P Hah.
A good way of doing what you are talking about (I literally just reread it, GG me.) is by making EVERY CLASS 1 single class, and working everything off of a AA 'Talent' or 'Skill' system, and have the masks do certain things, example; if you wanted to be a Assassin (Proficient in daggers//swords) the mask that you would buy would be Mask of the Assassin (As a example), and it would increase your damage done by Swords and daggers by X increases chances to hide by X, and so on and so fourth. I think that's how you are describing it, and if I'm wrong, by all means, please correct me. I want to get a further understanding on how you would like to set this up, as I see this idea could go VERY far.
Fair enough about Skype, I own a Teamspeak server, the information is posted at the bottom, and I'm usually in the room, if you wanted to connect and speak to me that way it'd be easier to try and figure things out;; Far as the Database, yes we could set up a Google Group with a few DEV's to put their ideas in, have a core folder and have everyone put said ideas in that folder, ONLY PEOPLE WHO WANT TO DEV AND WILL CONTRIBUTE SOMETHING will have access to it, as if a random player figure would get in, they'd be able to see all the work we are doing for it, and that would just make it not worth their wait, am I right? =P. -- This forum since it's been moved to the Server Discussion has had 700 + views and it hasn't been here that long, so people are at least semi interested in the idea... If we remade a post stating 'DoTAQuest Coming soon!' or something, I imagine we would get more people interested in the 'Alpha' concept. I'm not saying remake a post, I'm just merely speaking from experience. =P.
I personally feel we should get 5 - 10 DEV's in on this project and make this a BOOMING project across the Everquest Emulator community boards. With people there we will have ideas to pull from, and heck maybe even incorporate EVERY idea that we can get from other people.
Far as your inquiry of a MMO DOTA/MOBA Hybrid game, no there is not. I wouldn't be shocked if it was a major revolutionary type MMO game coming out either, IMO. Lets just make a game with both things incorporated =P Haha.
209.247.83.121:9366 -- NO PW
Hopefully will see you on.