Quote:
Originally Posted by Nerdgasm
Any skill is learn able by ANY player/class. Setting the 'max cap' would be the way go about doing that, set all MAX SKILL for Flying Kick for a Human Rogue (Lets just say), would be 0, when you equip the mask, increases skill in Flying Kick by 100 -- Then the damage would scale off of the damage//skill level you have WITH said ability, is that what you're talking about? If not, please correct me, as I have a hard time understanding typing a lot of the time, much easier to talk over a voice chat for explaining things. :P Hah.
A good way of doing what you are talking about (I literally just reread it, GG me.) is by making EVERY CLASS 1 single class, and working everything off of a AA 'Talent' or 'Skill' system, and have the masks do certain things, example; if you wanted to be a Assassin (Proficient in daggers//swords) the mask that you would buy would be Mask of the Assassin (As a example), and it would increase your damage done by Swords and daggers by X increases chances to hide by X, and so on and so fourth. I think that's how you are describing it, and if I'm wrong, by all means, please correct me. I want to get a further understanding on how you would like to set this up, as I see this idea could go VERY far.
Fair enough about Skype, I own a Teamspeak server, the information is posted at the bottom, and I'm usually in the room, if you wanted to connect and speak to me that way it'd be easier to try and figure things out;; Far as the Database, yes we could set up a Google Group with a few DEV's to put their ideas in, have a core folder and have everyone put said ideas in that folder, ONLY PEOPLE WHO WANT TO DEV AND WILL CONTRIBUTE SOMETHING will have access to it, as if a random player figure would get in, they'd be able to see all the work we are doing for it, and that would just make it not worth their wait, am I right? =P. -- This forum since it's been moved to the Server Discussion has had 700 + views and it hasn't been here that long, so people are at least semi interested in the idea... If we remade a post stating 'DoTAQuest Coming soon!' or something, I imagine we would get more people interested in the 'Alpha' concept. I'm not saying remake a post, I'm just merely speaking from experience. =P.
I personally feel we should get 5 - 10 DEV's in on this project and make this a BOOMING project across the Everquest Emulator community boards. With people there we will have ideas to pull from, and heck maybe even incorporate EVERY idea that we can get from other people.
Far as your inquiry of a MMO DOTA/MOBA Hybrid game, no there is not. I wouldn't be shocked if it was a major revolutionary type MMO game coming out either, IMO. Lets just make a game with both things incorporated =P Haha.
209.247.83.121:9366 -- NO PW
Hopefully will see you on.
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Yeah sorry if my thought projects of the idea wasn't super clear I was sort of thinking it up as I went along. The gears in my head are constantly turning on different ideas and ways to go about implementing them. It can be hard to put them into words sometimes. Trying to go about explaining something while constantly trying to think up new ways to modify, customize, and enhance it even further. My ideas are a bit loose and jumbled sometimes and a bit open ended to your own personal interpretation of them to be fleshed out a bit better or differently.
I think yes what you've said is the gist of what I was trying to say with your own twists included. I like some of those suggestions BTW on how we can go about putting these idea's into actual game designs. Basically yeah I'd like class independent system sort of with a NPC to change (worn effect) racial mask type templates out of combat each town could have one.
The templates themselves obviously would be unique and each one limited to only 1 player per faction at a time so your only going to have 1 Gargoyle, Golem, Lizardman, Sarnak, Dwarf Ghost, Centaur, Chetari, Gazer, Burynai, Goblin, Ghoul, Skeleton, Zombie, Orc, Wyvern, or any other cool race template you can think of that's been developed. We could even have templates alternate weekly or monthly to different ones like LoL does for players to try out new champions. We could then limit template option quantity amount to say 10-20% above the peak average user base for the server.
I think it would be nice to setup your standard Dota/LoL/HoN hero templates into (worn effect illusion) masks the illusion would change your race and overall stats and templates to reflect it. If you wanted a mask to be sort of like Aniva in LoL it could transform you into a phoenix and when your near death and based on a cool down timer it could have like a 100% chanced guaranteed divine benevolence spell CH you and spells similar to Aniva like a snare and some other stuff. Your mask could be your basic template, but then the other item slots could be more generic and ways to fine tune it further. Masks could have caps as well outside of the base template to limit how much you can tweak certain generic stat aspects as well.
As far as skills like flying, back stab, disarm, bash, sneak, hide, tracking, throw, ect any of that type of stuff I was just thinking of linking them into spells with preset skill values & caps along with set reuse timers. I'm not sure it's needed though, but thought maybe it could provided flexibility to free up action buttons a bit for other stuff. Additionally linking them with spells could provide enhanced flexibility like adding in a channeling casting time and could be combo blend them with spells like a back stab+blind or a stun+mana tap just oddball stuff to really make templates unique and different. A bit of both could easily be used depending on which is more appropriate I guess in terms of spell gems and action buttons.
I defiantly think we need to impose actual restricted templates though to avoid stupid combinations from being possible that are completely game breaking and void of any sense of the meaning of balance If some template become glaringly apparent that it's too overpowered we can tweak it and tone it down and whatever is next in line will be your hardcore min/max optimized template players are likely to abuse. I'm not going to pretend to believe players won't try to min/max I'm not that naive lol most of us are guilty of a bit of that. Personally I'm a little tired of the carbon copy trend to the player next to yourself found in pretty much every MMO you can think of on the market. Wouldn't it be great to be great to look and feel unique because wow believe it or not you were. Not only that every time you played in all likely hood you'd be something a bit different and unique as well!
I think this could spur a very unique PVE and PVP experience alike that's just never been done before in a MMO based game. Frankly there isn't a MOBA/DOTA style PVE game that I've seen either on top the complete lack of a MOBA/DOTA based MMO. I think this would actually pioneer two new game spinoff game genre types of RPG's. It's very ambitious I know that much, but I also know there is enough combined talent around these EQemu forums to make it pretty plausible.
I think at some point we should make sticky points on different subjects we've discussed to nicely condense it into sort of a development guide line to go off of. Some will be tossed out or mostly tossed out if they were too redundant or superseded ideas. Other idea's we could lump into a to be determined sticky section if we're still on the fence about them or parts of them. We may want to come up with like a keep, toss, and to be determined list eventually.
I'd love to have a DotaQuest coming soon announcement thread, but I think that would take away from the fun and surprise of springing it on the EQemu community. Another thing is I don't want to leave people hanging on waiting indefinitely for god knows how long. I'm not sure how to handle some of the alpha/beta testing, but one thing I hate about that process is the wait that's dreadful for something your really anxious about. I think maybe we could do something where we let a batch of players into alpha for short time periods then rotate them around a bit of course it depends on how much demand or interest there is.
I can't agree more about about getting more developers involved with the project. This could be a ground breaking and revolutionary game project. This could be special not only to EQ and EQemu, but to the MMO genre in general. I could see this idea taking off like wild fire if done well. This unlikely has been conceived within the gaming industry as whole let alone for EQemu.
I feel it's pretty unique and ground breaking in terms of concept and idea, but I'm sure anyone would feel that way about a new and different idea they felt passionately enough about. On that note it takes passionate developers to be new and genre defining and this could potentially be one of those rare situations.
One last thing sorry for the overly long winded wall of text post especially if there was a bit of run on sentences with poor grammar.