Thread: An idea....
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Old 11-07-2013, 03:05 PM
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knowom
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Originally Posted by Nerdgasm View Post
All good bud, happens to the best of us, =P Hah. I understand that custom aspect and making it better for the player, always find a way to make it better but at the same time, not game altering. xD

The best way to set that up what you're talking about with the 12 masks free is to do a #nukeitem at the start of every one of them, so a player can hail the NPC, and have it go; 'Greetings $name, this weeks free champions are; Goblin -- ETC ETC ETC.' When they click on Goblin, it'll list what he is, what he does, and what he grants, then they'll click the 'Do you want this $mask' and the person will click the $mask, once they do, they will get the mask, HOWEVER, if they want a... Lets just say Phoenix, when they click the $mask for the Phoenix, the client will check for the item (Lets just say Golbin mask is 1234, the Phoenix is 1235 and a different one is 1236), do a #nukeitem 1234, 1236 and so on and so fourth. Would delete ANY possibility of another mask, now some people may think, 'Well, what if they have it from a different free week? Well. Simple, add ALL of them to #nukeitem, GG =P.

The masks would be easy to set up, I pulled up a spell Falcon Eye for Rangers, and saw it increases accuracy with bows by 10 points. I got curious and decided to make a little test spell, so I did everything the same as the Falcon Eye, but changed the "Limit Value" from 7, to 0 - 10 it sure enough change it 1H Blunt, 2H blunt, ETC ETC. So, making people hit more, faster, and harder with weapons, not a problem at all, in fact, it'd be majorly easy. I like the idea of the Anivia, but the only problem I have with it, is, that 100% heal doesn't always happen, because if you kill her egg it's GG. So we'd need to figure out a way SOME WAY she could be killed BEFORE she gets her HP back, maybe make her have a FD effect when she gets low and then the heal CAST? I dunno, we don't even HAVE to use that as an example, to be honest, lol.

Oh yeah, that would be easy sauce, tie in Kick with like, interrupting shout, or something. That'd be pretty easy, that or we could just tell people to make macros and set them as; 'Do ability X -- Cast spell X' and have them combine anyway. xD We could figure it out, for sure.

Agreed. That will come with an Alpha test or two, pre-alpha test honestly, lol.

I can set up a forum or website when I get home (Probably just a forum to make it easier), where we can post ideas, and where others can post idea and what not. Not a problem, I'm off at 5 PM PST.
I thought about doing a mask rotation thing a bit, but I hadn't really thought about making them purchasable or anything until just now.

I think it would be a great idea to provide that though which it wouldn't be super cheap or easy to come by however, but the champion selections would rotate weekly, biweekly, or monthly so they'd have a changing variety of options to try out different templates until they decide on a specific template they wanted to be more permanent. The faction based first some first serve rule would still apply of course, but this would provide them a better opportunity to use what they want to more often at least week where that template wasn't in the current rotation. It would also create a nice little money/point reward system sink of some sort as well.

As far as Anivia is concerned I was just putting out a example template I wasn't really thinking over every detail of it and if it's 100% accurate to how Anivia in LoL was and it doesn't have to be for that matter. Perhaps Anivia's divine benevolence thing would happen 100% of the time, but would be on like a standard cast time when it triggered would free the player in place momentarily and could be interrupted.

There are times where you aren't quite dead, but lay on the ground bleeding to death in game for EQ. We could probably do something like that and then use that bleeding time as a cast time to the CH divine benevolence trigger effect. I've actually had times in EQ as a cleric where I've landed CH on players that were laying on the ground bleeding to death then finished the CH in time before they got hit again or bleed out and pop back up with full health. I think at like 5-10% health it could trigger a FD with a rune shield on the player then have a CH cast on the player after like 4 or 5 seconds. This would give players a chance to kill off the player first.

As far as using the example or not it's really just a quick example explaining the sort of things we could do with the mask templates in general. It might not use a CH either for that matter. The flexibility of the customizing templates we can do is probably limited almost entirely by our own imaginations. We could also do similar stuff like have it casts a nuke on the player which killed. Essentially a you might kill me, but I'm not going out without bang!
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