Quote:
Originally Posted by Nerdgasm
Mask of the Imp 1337.
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Funny coincidence that you just happen to use those numbers in your example l33t imp mask!
I'm thinking about character leveling, itemization, and itemization leveling and how we can tie them all into templates and such plus how to balance them as well. I'm also trying to think about what to do with the item slots out side of the masks along with augments. I want it so we can kind of tie things together nicely have a bit of personalized customization and keep it balanced plus easy and straight forward enough to design and keep track of it without it being a over complicated nightmare.
Anyway I want to get started plugging away working on some of these idea's we've been coming up with and discussing a bit. It's really just us two working on this project until we can find more developers to help with the project. I'm thinking I'll try to begin working a bit this weekend on coming up with a very basic list of masks to work with which we can enhance and edit more as we go. They'll intentionally be super basic to start with a worn race type effect all/all then like 5 ac, 10 ac, 20ac, or 25ac based on a vague interpretation of the ac racial lumped into how they might be categorized into like cloth, leather, chain, or plate. Just as a example clockwork gnome [88] would be plate thus 25ac mask, froglok (26) would represent chain 20ac mask, lizard man (51) would be leather 10ac mask, and spectre (85) would be cloth 5ac mask.
FYI watchful eye (375) [cloth] looks awesome Gazer FTW!!!
The watchful eye gives me a funky idea do you think we could make them path together set a path routine up and down a set course for them, but have it setup so at the mid way point they'd automatically cast a shadow step to completely randomize their path routine? I don't know if that would be possible, but it would be super cool if it is as I don't believe I've ever encountered that type of routine before from a npc mob and think it would add a neat element. It would be neat if they could also bind and cast periodically then every now and again cast those as well you'd never really know what to expect with them especially if you could a few in the same zone. Toss in a few mobs with knock backs and gravity flux and you a got a recipe for some chaos! Speaking of gravity flux and knock back it would be gnarly to combine the two into one spell simultaneously into a gravity flux knock back maybe even toss in a snare to give it some slow motion? I'm intrigued at the idea of custom spell combo idea's for EQ for both npc's and players.
I can't say this enough we really need some more developers for this project and all the idea's we have in mind for it.