Code:
	                                x = spell.base[1];
				y = spell.base[0];
				z = spell.base[2];
				heading = spell.base[3];
 Copied right from the source in spell_effects.cpp
so...
Y
X
Z
H  -- seems to be half of what the H value is ... so if its 500 guessing the heading it ports you at would be 250?  .. not 100% sure 
In perl scripts I always DOUBLE the heading to get them to face the way I want them to... so if I want them to face  125  .. i put  250 ..ect ect..  not sure why it works that way.. but it seems to work 
