Code:
x = spell.base[1];
y = spell.base[0];
z = spell.base[2];
heading = spell.base[3];
Copied right from the source in spell_effects.cpp
so...
Y
X
Z
H -- seems to be half of what the H value is ... so if its 500 guessing the heading it ports you at would be 250? .. not 100% sure
In perl scripts I always DOUBLE the heading to get them to face the way I want them to... so if I want them to face 125 .. i put 250 ..ect ect.. not sure why it works that way.. but it seems to work
