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Old 11-22-2013, 03:26 PM
Nerdgasm
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Join Date: Apr 2013
Posts: 419
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Quote:
Originally Posted by Kayen View Post
I am the EQ Tactics 'Turned Based EQ' server guy... It is my little side project. http://www.eqemulator.org/forums/sho...hlight=tactics

Since I see my name being tossed around in this thread thought I would share some thoughts since I am always happy to see new excited developers.

Your project is ambitious, as a MOBA fan I had considered something similar a while back but my ultimate conclusion was it would be too difficult under the restraints of the Everquest game engine. MOBA's are all built in modified RTS engines which are a much better platform for that type of game play. There are numerous other significant challenges beyond that as well.

However, that in no way implies it can not or should not be done.

Creating a large scale complex server from scratch is very overwhelming and why most don't get off the ground.

Here is your free consultation.

My recommendation would be before you do anything else is to create a single demo zone to simulate a basic PvP MOBA environment.

Have two opposing factions of NPC units that are trying to reach the other side. Set up a system for towers/inhibitors.

Heroes/Champions do not need to be really fleshed out at this point just have a few basic builds set up to test the game play.

Extensively play test the zone till you feel satisfied that the concept will work.

That way you can see if the basic frame work is viable to scale up.

Anyways that is how I would approach this.

Kayen
GM Storm Haven
GM EQ Tactics
Thanks you for responding to our forum, Kayen.

That was our plan, we are FAR from even thinking of an Alpha realize. Like, FAR FAR FAR from it. This is the VERY early DEV stages.

Setting up the first zone is going to be a pretty fun little game. As we've spoken about in our other forums, the tower//inhib would be more directed towards a boss instead of a actual tower, or nexus.

The problem would be the faction versus faction type set up. That is where we are snagged, and is where we thought of a World PvP idea, you know whoever killed the base gets their name on the 'who controls it' for the first two hours, or for the two hours in general, the script would be pretty simple to set up for if the tower dies the item goes to the other person.

However if you know how to do a faction based PvP system. I'd love to get with you and 'pick your brain' so to speak.
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