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Old 11-23-2013, 03:29 PM
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knowom
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Really a lot of wide open zones could be made to use and are fairly symmetrical particularly depending on just how much of the map is used is used for the purpose. I think in certain cases the inhibitor, tower, and nexus thing could be done more for a siege and pillaging thing to a city or area controlled or currently controlled by opposing factions.

A bunch of maps are reasonably symmetric. We haven't really picked out a particular demo map yet unless Nerdgasm has one he's been using for his scripts that he felt was good. We did discuss probably utilizing a bunch of the planer zones though. I feel too much emphasis on the symmetry concern is almost like nitpicking that could do more overall damage than good to the project. Like I'd like to make it so a lot of territory is completely up for grabs.

I know symmetry is sort of beyond our control and won't be so perfectly balanced liked a legitimate RTS or MOBA where the maps themselves were designed around that aspect in mind. I don't see this as a horrible thing though looking at historic battles as a example. If you look at past fought wars throughout history the landscape played a important part in shaping history as too alliances that were formed and broken. I'd actually prefer more of those aspects than worrying about symmetry and it being more simple and straight forward Faction A vs Faction B scenario.

I see a lot of potential to craft this into a complex, strategic, fun, and socially dynamic type of game environment personally and some of that involves straying a bit from conventional wisdom and thinking outside the box a little. It's meant to be MOBA inspired and I think the use of towers, inhibitors, and nexus along with template variation uniqueness will largely achieve just that. It's also a MMO as well though and needs to be kept in context. Anyway here's a list of maps with a fair amount of symmetry some are more symmetric and less symmetric than others though, but I don't see why that always has to be a bad thing.

NEKTULOS FOREST
Northern Desert of Ro
SOUTHERN DESERT OF RO
OASIS OF MARR
QEYNOS HILLS
NORTHERN PLAINS OF KARANA
EASTERN PLAINS OF KARANA
SOUTHERN PLAINS OF KARANA
WESTERN PLAINS OF KARANA
EAST COMMONLANDS
WEST COMMONLANDS
THE Feerrott
INNOTHULE SWAMP
JAGGEDPINE FOREST
KITHICOR FOREST
LAVASTORM MOUNTAINS
MISTY THICKET
GREATER FAYDARK
LESSER FAYDARK
PLANE OF FEAR
PLANE OF GROWTH
PLANE OF DISEASE
Plane of Tranquility
PLANE OF HATE (there is some symmetry, but it's a bit all over the place due to the buildings though this could actually make it interesting)
BASTION OF THUNDER (portions of this could be setup to work, but it would be more ARAM style where everyone fights in the same lane which is a really fun challenging variation.)
CRYPT OF TERRIS THULE (another perfect ARAM style map)
PLANE OF TACTICS (parts of this could work great for ARAM)
DAGNOR'S CAULDRON (has some interesting symmetry going on)
HIGHPASS HOLD (a bit less overall perfect symmetry)
ERYSLAI, KINGDOM OF WIND (parts of this good amounts of symmetry)
The Arena (A better map for more of a bloodline champions sort of thing)
Plane of Justice (a good dosage of symmetry in parts of this map)
PLANE OF KNOWLEDGE (smaller in size, but a decent dosage of symmetry)
CRYPT OF DECAY (good symmetry in the lower depths)
SOLUSEK RO'S TOWER (has some great symmetry, but would need to set a guided path players would need to follow and not stray from)
SHAR VAHL (UPPER) (this could be neat for ARAM)
SANCTUS SERU (a lot of symmetry, but would probably require a fair amount of customizing on the overall setup)
THE NEXUS (this could be nice for like a 4 sided faction tower defense king of the hill type of thing perhaps)
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