
12-06-2013, 03:25 PM
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Dragon
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Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by Lucia Moore
Things I'm pretty sure can be done without modifying source code:- Setting the level limit to 20. --Yup
- Removing PoK books and restricting players to classic zones only. --Yup
Things I'm not sure how to do:- Changing what level players get certain skills at (e.g. dual wield) --Database and Local files: Skill_caps table, Class_skills tables, and SkillCaps.txt. If you plan to do alter AA levels that's in the database too
- Changing the stats for spells (spells_us.txt?) -- I believe all spell data was moved into the database last year.
- Disabling the /consider command. Obviously, players can find ways around that with MQ2 or UI changes, though. -- Not sure, never even thought about it.
- Setting up an NPC that changes player classes upon request. -- Yup
Things I'm almost positive require source code changes:- Changing how weapon damage/accuracy is calculated. -- Source
- Removing the level-based modifier on combat/resists. -- Some source, some database
- Changing how resistances are calculated. -- Database
- Removing PvP damage reduction. -- Source
- Providing racial benefits to some races (innate damage reduction, innate mana regen, racial run speed, etc). -- Source, but there is probably a way to do it through script/database (pretty sure...)
- Blocking /group chat, forcing players to always communicate via /say or /shout, making communications more realistic. -- Unsure. I know you can turn off global OOC in the database.
- Limiting /shout maximum range. If possible, making it function like /yell would be nice too. -- Unsure
Things I'm not even sure are possible:- Allowing players to select non-standard race/class combinations during character creation. -- Database
Basically, anyone that can provide any feedback, advice, or answer any of my questions, please feel free. I'm eager to get started, but I want to know what my possibilities and limitations are before I start making too many plans.
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See red text for answers 
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