Disabling consider you can just make Client::Handle_OP_Consider in zone/client_packet.cpp do nothing. And I don't think there is any way around this with MQ2, the client knows nothing of the mobs faction until the server responds to the OP_Consider packet. Disabling groups should be similar, I'm just not sure where in the source group chat is :P Same with the shout change.
KLS recently pushed changes that adds a base data table which also comes with a program to easily generate the SkillCaps.txt and other files after you change them in the database to distribute to players.
EDIT: In zone/client.cpp Client::ChannelMessageReceived is the function that would need to be edited for the chat changes I think :P
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