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Old 01-02-2014, 12:57 AM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default spawn_from_spawn2

I have noticed that QuestManager::spawn_from_spawn2 is checking the database key (GetID) rather than the spawngroup ID.

This might be intended, but I have changed my copy to use the spawngroup id when spawning a mob. A diff against the current GIT for questmgr.cpp:

Code:
299c299
<               if(cur->GetID() == spawn2_id)
---
>               if(cur->GetSpawnGroupID() == spawn2_id)
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