This isn't a perfect fix, but I'm too lazy to write all new loot tables. This query will update *most* of the NPCs in Innothule (Classic, pre-revamp) to spawn with the loot tables (MAGELO-GEN) from their equivalents in InnothuleB (revamped Innothule). From there you can pick and choose individual items from the tables, but this covers most of it.
Code:
/* UPDATE LOOT TABLE FOR SKELETONS (was 87917) */
update npc_types
set loottable_id = 93161
where id = 46008;
/* UPDATE LOOT TABLE FOR FROGLOKS (was 0) */
update npc_types
set loottable_id = 93162
where id = 46015;
/* UPDATE LOOT TABLE FOR FROGLOK FISHERMAN (was 120) */
update npc_types
set loottable_id = 93163
where id = 46012;
/* UPDATE LOOT TABLE FOR FROGLOK FORAGER (was 128) */
update npc_types
set loottable_id = 93164
where id = 46013;
/* UPDATE LOOT TABLE FOR FROGLOK GUARD (was 116) */
update npc_types
set loottable_id = 93165
where id = 65031;
/* UPDATE LOOT TABLE FOR FROGLOK TAD (was 108) */
update npc_types
set loottable_id = 93166
where id = 46014;
/* UPDATE LOOT TABLE FOR FUNGUS MAN TRACKER (was 87909) */
update npc_types
set loottable_id = 93182
where id = 46016;
/* UPDATE LOOT TABLE FOR FUNGUS SPORE (was 4880) */
update npc_types
set loottable_id = 93167
where id = 46017;
/* UPDATE LOOT TABLE FOR KOBOLD HUNTER (was 5556) */
update npc_types
set loottable_id = 93169
where id = 46024;
/* UPDATE LOOT TABLE FOR LESSER KOBOLD (was 5555) */
update npc_types
set loottable_id = 93171
where id = 46026;
/* UPDATE LOOT TABLE FOR SWAMP ALLIGATOR (was 5635) */
update npc_types
set loottable_id = 93173
where id = 46037;
/* UPDATE LOOT TABLE FOR WATER MOCASSIN (was 3624) */
update npc_types
set loottable_id = 93175
where id = 46041;
/* UPDATE LOOT TABLE FOR DARK DEATHSINGER (was 0) */
update npc_types
set loottable_id = 93181
where id = 46007;
/* UPDATE LOOT TABLE FOR GIANT WATER MOCASSIN (was 0) */
update npc_types
set loottable_id = 93183
where id = 46019;