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  #4  
Old 01-11-2014, 01:58 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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+if (GetPet() && GetPet()->CastToNPC()->GetPetSpellID() && !dead) {
+//if (GetPet() && !GetPet()->IsFamiliar() && GetPet()->CastToNPC()->GetPetSpellID() && !dead) {

Getting rid of the condition that excludes familiars from being saved seems to fix this.
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