Thread: Rune spells
View Single Post
  #4  
Old 11-25-2002, 01:38 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default

well ok, actually its just one thing

in case you dont have any special code for damage calculation that you didnt post, the rune buff icon will almost never fade when expired by hitting. except in the few cases where damage equals exactly the amount of rune hp left

the line should read
Code:
if (ramt <= 0)
    this->BuffFadeByEffect(SE_Rune);
i thought it was more, but obviously i was just confused
Reply With Quote