Thread: Loot tables
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Old 11-26-2002, 01:59 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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2 things here.. they implemented way to high of a loot modifer with the 3.13 version ( * 10 chance) which is good for the planes, but crappy everywhere else, and the latest patch compressed the loot packets and an offset.

My version where I set the loot modifier to 2-3 via a database variable drops pretty well at a decent frequency, if you want to fix it , at the end of loottables.cpp, change this.

if( (rand()%100) < (atoi(row[4]) * 10) )

to something more like

if( (rand()%100) < (atoi(row[4]) * 3) )


I made a eq.variable called lootdropmod so you could tweak this number to account for low or high loot chances in a database.

Also, to see the loot on the corpse, you'll need to use the patch prior to the last one until the loot strut is fixed.
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