Brilliant, thanks. Didn't take me too long to find where it's loaded (searched for "from inventory" to find the sql then worked my way up the different calls).
I think I would need to change a fair few things and there would need to be database changes too to support various aspects of the system - for example each item instance has it's own pool of experience that persists between players.
It'll take me quite a bit of time to hash all that out, so you may well have made those changes by the time I start on the code (particularly since I have family staying over for the next few weeks). Regardless, I'll post my ideas before starting the implementation so any dev interested can pitch in. I may well make the odd architectural mistake...
|