Quote:
Originally Posted by quester
... Wide opens CAN be used on varied height terrain, but it should only be used with minor changes. Any major hills or other height changes should be actually pathed out to prevent mobs from falling under the world. Found this out the hard way early in development when we tried to use wide opens completely in areas like commons, karanas.. only to end up with a lot of mobs under the world because of the hilly areas. Believe it or not though, a lot of mobs STILL do end up under the world in those areas hehe.
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Yes different z-planes come into play

Whenever placing a point, the x,y,z will be stored for it.
Not sure how many will need to be placed to stop them walking 'on air' though...perhaps just add points to the top and bottom of hills
But, dunno how the EQ engine works, the stuff I'm using has the 'bots' collide with the world (gravity etc), so I don't have to worry about them going over/under the world.
I guess thats not the case with EQ