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Old 04-27-2014, 03:57 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

As much as I hate signals, that is the only thing that would work here

Code:
quest::signal(npc_id, wait=0 ) # cause an EVENT_SIGNAL on all mobs in the zone with this NPC type, with $signalid = 0. wait is an optional time to wait in ms before sending signal.
quest::signalwith(npc_id,signal_id, wait=0) # same as signal(), except it sets $signal to the supplied signal_id. wait is an optional time to wait in ms before sending signal.
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