For the time being I'm going to try to start working on the PVP alignment details a bit. A lot of which will probably involve manipulating the follow two tables in part.
- char_create_combinations
- char_create_point_allocations
I thought team alignments could consist as follows.
Good - Barbarian, Dwarf, Gnome, High Elf, Wood Elf
Neutral - Erudite, Froglok, Half Elf, Human, Ogre
Evil - Dark Elf, Halfling, Iksar, Troll, Vah Shir
The good team missing monk concern is a problem I'd prefer to find a solution to. The class could be be removed entirely worst case scenario.
I thought below this might alternatively work as teams by adding human to each team.
Good Team - Barbarians. Erudites, Half Elves, Halflings, Humans
Neutral Team- Dwarves, Wood Elves, High Elves, Gnomes, Humans
Evil Team - Dark Elves, Ogres, Trolls, Iksars, Humans
I don't know if anything would prevent you from assign human to 3 different PVP faction alignments in some clever way. I know you could add monk to another race table, but it would screw up the fight animations I believe. I don't know if maybe the animations thing could be fixed however I came across this link which said that March 16, 2014 Froglok Monks will also become available as a playable race/class combination in-game I assume they added some new animation files.
https://forums.station.sony.com/eq/i...vealed.206665/
It also mentioned Wood Elf Beastlords which sounds like so natural a race/class combination that they probably should have thought that up a long time ago.