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Old 05-21-2014, 07:03 PM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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I'm currently doing SoD content now. Kinda custom, but pretty similar to live. The droptables are the biggest part of this. If you have an import device from the client, you could go walk around live and collect packets to get the info yourself, this is basically what Akkadius is referring to, I believe, in contributing to PEQ's work on furthering the DB. You could have someone parse the info if you were to collect the packets, and give it to someone familiar with how to do this.

The easiest way to do this, in my experience, is to blanket alter the trash mobs via EOC NPC editor, and then go back and do the bosses/named manually as there are far less of those than trash mobs.

Then, the loottables - what I did was basically take all the group-named loot tables from a specific zone (old blackburrow as an example) and attach it to each individual named. I had 1 table with ~25 items on it, threw a 50% probability on the table, and a droplimit of 1. So a 50% chance to get the table, and roughly 4% chance per item. With their large loot tables, you get a lot of randomly mixed in loot from that zone on any of the named mobs within the zone thus less work for you as a dev, but still attaining the same goal.

I did this in all the T1 SoD zones, and so far it's working perfectly. In playing live, the npc's are even pretty close in terms of difficulty and dps.

One thing I will mention - if you plan on putting SoD raid encounters and respective gear, I would recommend updating to the live spell file as once you hit that expansion or the one before it (SoF) you start getting weird focus effects / worn effects on items because some of those referenced spells are not in the spellfile. Some don't even exist in stock UF spellfile. I have a replace insert sql query to do this. If you'd like it I will be happy to shoot it to ya.
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