View Single Post
  #2  
Old 05-22-2014, 04:10 AM
vsab's Avatar
vsab
Discordant
 
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Quote:
Originally Posted by knowom View Post
The idea is I'd like to foster a more group orientated atmosphere that has a increased emphasis on the importance of it.
I don't think mob density has any relevance to that really. If you think there are what 10 starter cities? Then think about the number of zones per level range after that. Then think about the quests people undertake- at least at first these are very linked to home cities, and they take you to zones relatively nearby. When you take just that small sample of zones, in order to have a full group in each of them you need a population of 300+.

Currently there's only one server that has that kind of density - P99.

There are different solutions of course - EQLive used the tutorial for newbies, then HotZones so it's massively beneficial to go to a certain zone for your level range. Custom servers quite often have a smaller set of zones, so the population will be more dense, as well as hub zones so you actually get to see other players (I went back to EQ2 for a few months and I actually never saw a single player in the 3 months I played!).
Reply With Quote