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Originally Posted by /dev/n00b
steve you are wrong. what if somone wants to have a special event where say orcs invade Gfay. there could easly be 100+ orc cents.
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Tell them they're stupid? Use 99 cents and 99 legionnaires. 100+ of the same exact NPC is not only lame, but makes no sense.
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[b]this is in regards to pathing. pathing would take 10x the ram. so say insted of a pc running 10 zones yer down to 1. as we all know that would just plain suck.
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So make the pathing an optional ./configure script parameter. That is, after it's woking. There are those of us with better computers than a 400mhz, 128mb ram.
I'm not sure what you expect from the EMU, but most people are looking forward towards pathing, and having the NPCs more lifelike. The farther along we get by adding more features, the less and less people that will be able to run their own server. I don't think this is a bad thing. You can always play on an emulated server instead of running your own.
Besides, if you don't have the CPU/RAM to be running a zone with pathing, the server will never amount to anything more than an interactive item creator/zone explorer. The best solution is to make the higher intensive CPU functions defineable in the makefile, so that if you can't support it, it doesn't try to use it.