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					Originally Posted by  Packet
					 
				 
				Edit:Actually, I just confirmed that alpha masking doesn't seem to carry over when I export to obj. I re-imported my OBJ back into 3ds max and the textures were fubarred like they are in the screenshot below. 
			
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 Yeah you're right, I tried in game myself and it doesn't seem to respect alpha. I have no idea again. Nothing jumps out at me. The shader does seem like a logical place to look, though.
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					Originally Posted by  Packet
					 
				 
				The materials that are imported (like my trees) are seemingly duplicated. 
			
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 Whoops, laziness. I just put up a quick fix.