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Old 07-10-2014, 12:53 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by LogansRun View Post
1.

First off, changes I make within the editor don't seem to translate to the game correctly. I'm mainly talking about spells here. If I create a spell in the editor, generate a new spells file, and then try to cast it in game with #castspell, all I get is an effect named "Unknown Spell". Moreover, the spell's intended effect doesn't actually apply to the character. Ex. Thorns doesn't reflect damage.

Spells that were in the original database, let's say SOW, work fine. And I can modify them with the editor just fine. But if I make a copy of SOW, put it in game, and cast it, the buff works as above.

This problem also translates over to items. Say I have a potion that I put a custom spell on. The spell does not show up when inspecting the potion and I can't drink it.
Are you copying the generated spell file to your Everquest folder?

The EQ client reads most spell data from the spells_us.txt file; the server doesn't send any of the information in there. The server and any clients connecting to it need to be synchronized externally by making sure they're reading the same spell file/data. Need some kind of patch process, in other words.
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