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Old 08-01-2014, 08:16 PM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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Thanks for all the input, knowom! I read over everything.
tl;dr edition, and responses.
  • Let's see if anyone +1's the "ecommons /OOC" trade system and removing bazaar.
  • Your itemization tips may be difficult to implement, is my larger concern. Trying to keep this simple is an emphasis, the world is our oyster but time is not on our side.
  • Enchanters and the CC role is always a challenging class with a lower group compositions. We'll have to figure out how to best leverage this identity.
  • I would LOVE and agree to ensure that each class would contain combinations of roles and never feel entitled to "sit and heal all day" or other "do your JOB and that's it".. One major redesign I am currently contemplating with clerics/dru/shm being staple healers is a "Promised Renewal" heal system. I remove the majority of "immediate heals" (minus perhaps mend, I still debate paladin's role in this) and instead leverage delayed healing like the Promised Renewal line (73+clr) being the staple heals. This makes stacking healers inefficient. If any instant heals are in game, their recast delay is too high to be used regularly. This has a positive side effect that a cleric has time to do other things, since you can't spam heal a target.
  • I'm a huge MOBA fan so I can relate to your role system, obvious they would not fit directly like you say, but I get the idea.
  • Racial specialization is something I'm deeply contemplating as well, it allows a roleplay aspect.
  • On an experimental server I wrote a system where groups of mobs e.g. orcs have no nameds spawns, but every mob is a potential PH for named. When you kill any orc, a named orc has a % chance to spawn where it died. This makes MQ map usage less effective since nameds aren't sitting around up all the time (Except on wipe). Effort yields reward sort of mindset. This may be part of your second topic? (Downside: Swarm kiting, but that can be addressed.)
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