I guess it needs the vertex colors to have any lighting at all. Not sure how much influence they have on how things'll actually look. If you just want to try whatever for now: create a binary file, set the first 4 bytes to "EQGP", next 4 bytes is an integer equal to the number of vertices in your zone TER (should be on the info screen in the tool), then that many 4 byte integers filled with... let's say 0xFFFFFFFF, I think that should be pure white. It's 8 bit ARGB or RGBA or something like that. Then give it the same name as the TER file, except with .lit as the extension, and import it into the EQG.
My internet died a couple days ago (problem's with the wires underground, joy) so I'm not sure when I'll be able to update again.
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