Deleted all the excess faces that I could find. Anyway some statistical information 32,920 verts with 27,510 faces. For comparisons temple of veeshan has 92,913 verts with 30,971 faces. Meanwhile guk bottom has 94,173 verts with 31,391 faces. It'll probably have a bit more faces and verts when it's done, but should be right in line with other zones so that's good to know.
I don't know if I can start to texture it now or if I should start shaping the terrain details height of jaggedness of mountains and the ground terrain.
On a side note this wasn't too hard to develop what I've done so far the most challenging part was trying to keep the tiles accurate, but just take a map that size and doing it free hand how I want would be pretty simple and easy. I learned a fair amount of tricks with blender along the way as well which was nice feels a lot less foreign how to go about level design stuff.
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"We are all on the same team, and I think not enough people realize this."
- Leetsauce
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