The 'client_update' signifies whether to send the client an 'update' packet.
Either way, the result is immediate server-side.
In this example:
https://github.com/EQEmu/Server/comp...b663c1012bR328
..the PutItemInInventory() call is followed by a SendItemPacket() call...
Had I made it '
PutItemInInventory(free_slot, *inst, true);' I could have avoided the extra command.
You really have to know what you're doing when using dealing with inventory shuffling, or you could end up with major desync's
Hopefully, the new system will be a little more intuitive
