Quote:
Originally Posted by joligario
If it is live-like contributions, submit a pull request. No ifdefs for your custom code - ignore on commit.
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What about making some custom stuff RULES based? I assume not all the RULES based stuff is identical to live?
I'm not sure how to quantify some stuff. For example, in the version of eqemu I have (old) the speed at which mobs ran and when they ran was way too slow compared to live.. But who's to say what is exactly right? That's opinion. I assume you guys have a couple of guys that decide what is and what is not good?
Another example. LDoNs were way too easy IMO (compared to live). I added scaling code based on total party levels. (within easy/hard boundaries).
That's all way ahead of where I'm at now. I just want to know the basic process and who decides what so I can not waste anyone's time.