View Single Post
  #7  
Old 10-06-2014, 04:18 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Always good to swap SPAWN to AGGRO when it comes to combat timers/triggers.

First issue, you have + and - in the spawn locations for some of the spawns (ex: $y + - 20). $userid works for the spell casts also.

Code:
sub EVENT_AGGRO {
  quest::setnexthpevent(90);
}

sub EVENT_HP {
  if ($hpevent == 90) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 20,$z,$h); #a dream defiler
    $npc->CastSpell(16950,$userid);
    quest::setnexthpevent(60);
  }

  if ($hpevent == 60) {
    quest::spawn2(999246,0,0,$x + 70,$y + 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 80,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 70,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 60,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 40,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y - 20,$z,$h); #a dream defiler
    quest::spawn2(999246,0,0,$x + 70,$y,$z,$h); #a dream defiler
    $npc->CastSpell(3150, $userid);
    quest::setnexthpevent(36);
  }
		
  if ($hpevent == 36) {
    quest::spawn2(999245,0,0,$x + 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x + 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 10,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x - 20,$y,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y + 20,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 10,$z,$h); #a dream defiler
    quest::spawn2(999245,0,0,$x,$y - 20,$z,$h); #a dream defiler
    $npc->CastSpell(16950, $userid);
  }
}

sub EVENT_DEATH {
  quest::we(15, " $name has defeated Touch, The Merciless");
  quest::stoptimer(1);
}
I would also add Combat checks and depops for adds for when players fail the fight. Example below.

Code:
sub EVENT_COMBAT {
#Spawn the door guards to prevent running outside the cave
   if($combat_state == 1) {
      quest::spawn2(1247,0,0,2577,-2068,4,125);
      quest::spawn2(1247,0,0,2559,-2070,4,124);
      }
#DeSpawn door guards and adds if raid wipes   
   if($combat_state == 0) {
      quest::signalwith(1247, 1, 0);
      quest::signalwith(1248, 1, 0);
      }
   }
Put this on adds
Code:
sub EVENT_SIGNAL {
   if ($signal == 1) {
      quest::depop();
      }      
}
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote