You should never encounter a situation where item movements go directly from a trade slot to a shared bank slot. All client-based 
movements are either: 
 
1) From: some slot - To: Cursor 
 
or  
 
2) From: Cursor - To: some slot 
 
The only way that a direct movement can occur is if a script or custom code performs the movement..at which point the client is taken 
out of the loop. 
 
Accepted trade items go into the player's inventory..and never anywhere else. 
 
 
If you are having issues with player's transferring items that you don't want transferred..you might look at the Item_Struct::NoTransfer field. 
 
That should keep the client from allowing those items to be placed into the shared bank..though, I don't know offhand if the server can be tricked 
into allowing it. I just haven't messed with it enough. 
 
 
If the server IS NOT coded to block those, let me know and I'll push some code for it. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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