Yes, in the current code it is fixed. That was my issue, the function has changed and my guessing was sometime in December. I have so many changes to our code, I cannot keep fully current with the current source. So what I have is a bit up to date in some places. Once I get more used to C++ coding I will not be as handicapped when this happens.
The player says the issue is resolved on our test server, so I am good.
Thanks for taking the time to look on your server though, that is nice of you.
|