Ok. I dug more and I see that in attack.cpp InLiquid is being called with (1) argument. The v1 map cpp file has no matching signature. I added a printf in water_map.cpp default IsLiquid() function and THAT was being called and always returning false. I added methods to the v1 water_map to call the v1 functions with the y,z,x coordinates and now the IsLiquid and other calls are making it into the v1 code. BSPReturnRegionType returns normal where the test if (current_node->right == 0) is called for nodes in the water with the shark. Older versions of water_map_v1.cpp with comments say this should never happen.
I took a look at water_map_v1.h and I see there is work being done along the same lines now. I see a change 3 days ago. I did a git fetch but that didn't pull that down yet. Can I assume that's because those commits didn't make it to the master yet (I'm a git newb and I fumble with it).
#bestz returns inwater0 and inlava 0 in that whole area.
I think my best bet is to get a v2 map - which as I said above, I have not been able to find or create using the tools or downloads I have found. They all report as being V1 when water_map.cpp opens and loads them.
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