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Old 01-30-2015, 03:38 PM
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provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default event_case - LUA

How do I get the id or the name of the spell being cast?

This is in my global_player.lua

Code:
function event_cast(e)
	e.self:Message(1, "Casting spell " ..  e.other.Name());
end
I have tried e.spell and e.other. The Lua wiki is not really helping me, I normally have to guess a lot of incorrect times before I finally figure it out.
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