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Old 12-10-2002, 09:38 AM
hydrocyanic
Sarnak
 
Join Date: Jun 2002
Posts: 39
Default some correction on above and additions

class penalties are removed all at once long time ago
racial penalty still exist anyhow, heres the rate:
-20% for troll, iksar for regen, slam, swim, ac bonus, stats
-10% for ogre for frontal stun immunity(though spell cast still hit) and major stat bonus
-5% for barbarian for their slam with 2h
everyone else are at 0%
+5% for halfings for no reason

the bonus should* be on human which VI misplaced on the asslings and never change back

here is my suggestions on changes on classes, might get long, not sure yet : )
move cheal up lvl say.. 49?
wiz:
give wiz more dd power post 50, the fast casts(draught) are in line with ONLY IC which is 49.. give them a draught line which do more dmg(around 800) for the same efficiency at 51 and give them all the elemental dmg at once please, makes no sense when i have to wait 4lvl to get mr draught(of jiva) and give them a higher dmg(1k+) to replace IC for around 53/4, don't mind removing the evac, just keep the ports?
familiars are in line IMO...
druid:
removing the dots are good ideas however this might need to give them a power up dd
lower the lvl of sup heal and give them 1 or 2 more powerful heal, a single hit heal, leave the HoT for shm and clerics
druid should have their ports remove though, just keep their single gates
shm:
give them power up heals and lower supheal too
dots are fine and slows are fine, slow fix should be on the mobs, not the class, which discuss later on
give them an upgrade of torpor which heals around 1800 and a upgrade of it at higher lvl, lower the torpor as well as the 1200 w/out penalty heal
dots should have much more efficiency compare to the dd though, and give them a power up of them too?
cleric:
i am quite bias on them about their melee power at the moment, their lvl60's dps is higher than a 50 paly with a SINGLE spell... this is bs...
give them a 4k straight heal? as a paly myself i hate them somehow for their change from the devs.. but give them some powerful heals from lvl 1 to 65 should be good, pre 50 is abit off other than the cheal, move cheal to 49 or 50+ and give them a better heal than shm/dru is a must
ok, maybe remove Cheal all together, remove war's def disc too
nec:
give them more powerful dot please, as they are the bringer of death, i don't play one so i have no clue about them
paly:
give them upgrade on VoM, heals are fine, give them yaulp5 and 6 maybe 7, make yaulp as a paly unique skill, since paly use yaulp since lvl 9 which cleric never use them before the ^&*%^(*& hammer change...
alter the yaulp's stats bonus post y4
maybe make their heal more efficience? i dono how sk get their tap at the same rate at lvl60 as paly as their heals before that are way worse in comparison
give paly a aego or something.. its annoying to cast each buff again and again
lower their buffs line, reso at 60 is BS...
give them back thunder of karanas, just dont block mob's proc effects, which was the main reason why it was over power
sk:
i have no clue
rng:
i have no clue either
bst:
there is a class as bst?
rog:
i dono what would make them happy...
war:
remove def disc and balance all the mobs all together? as well as cheal maybe, the current EQ is build based on cheal and def disc, and now CC
as long as all the melee's dps/def abilities are balance they are fine i guess, give war a higher taunt factor on each "taunt" click and their proc, say.. 30percent more than other class and can be increased to 70percent or more with aa/foci/weapon proc?
enc:
CC, charm, mana regen, etc
maybe give them a charm which doesn't last long(30secish) and a mez attempt after the charm? which give them a dps machine for abit and them a life saver? lower their post 60 pet's dps and give them the ability to charm another mob as pet? hey, they are chanters and their aren't supposed to be like any other
mag:
maybe give them a ability to summon a burn out pet on top of their normal pet for a short moment for their mana? or control a elemental mob for a short moment? like.. dictate elemental?
or summon a bomb elemental pet that does an ae dd after a few hit?
bard:
never really tried bard, maybe up their song's power since their spells last very short? give them more weapon that mod all their skills like epic at higher end with better ratio/stats, i don't really see bards w/ epic change their epics even when they pass the lvl of VT
monk:
i truly think the lower of monk's abilit to tank is BS, its all b/c of VI's laziness on removing or chaning some high end items' ac(barb leg, leggings of FS, wurm hides, many other all/all item) up the ac of kael/SS/thurg/pog armors(slightly) and make those all all items except monk and balance them up, they should have lower ac than tanks anyhow, but give them a higher avoidance check
their weapon ratio should always be better than other classes, 17 19 w/150dd is good, but not enough compare to melees getting 16 19 100tap
make them 18 19 at least 18 19 in comparison
mobs:
make mobs' hp and dps to adjust the change in lackof def disc and cheal?
i am not good at math
ports:
keep the book and add some npc that do similar jobs? emu servers will be lack of players most of the time anyways

my suggestions of legit servers:
make them all 60 in the starts with certain points they can trade in for their no drop armors, after that you will have to get them yourself?
lvling from 1 again is quite... boring for some of the people(includes me) who played to 60+ and now on emu and they get to play newb again...
dkp on item can be according to AL's ones, i found them quite inline with each other, give the group much more exp bonus and leave alone the soloers(AC or AO has 200percent of group bonus, eq, 20%?....) and widen the lvl of blues post 60 b/c we don't have as high populations compare to VI's EQ. make drops more common or if possible have a gm to assign drops on boss mobs sometimes? make the counters 1group or 2group raid?
maybe give each class some unique skills?
add some more aa abilities?
remake disc or remove them, most are useless, other than TS and a few

myself is a 63paly(retired) in a family(low end) guild in EQ i give up EQ cuz i don't have time to do anymore exp grinds for endless hours and raid for 8hours a day, its a game, make it fun, not boring/dull
i also play a monk/wiz/past 50, i have been playing eq since oct/99 i think


oh, few more things, make the city raidable, remove those 150 hitter guard that con green
of course there are people who like to play from lvl1(/shrug) or we can make the game starts at 50 or something, but lvl from 1 again is quite.. boring and the post 50game is where the game starts to get less messy and more balanced which i think a good start to play
i will add some more if i think of any
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