Awesome. So if the in-game next month/next year in spawn_events is too far into the future compared to your eqtime.cfg setting for in-game year, spawn events will sit idle until your server catches up.
Every 20 in-game years it's ahead would take 1 real life year to catch up. Haha.
Sounds like, if you wanted to reset your server's in-game year to a lower number for whatever flavor reason, you could do so in eqtime.cfg as long as you updated spawn_events to reflect it.
|