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Old 05-28-2015, 01:18 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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There are already guards in place for invalid spells (line 3409). But I'm guessing that since the Buffs_Struct uses an uint16 for spell ID this is causing issues. (Do you have a custom spell >65535?)

I will need to look into if changing it to a uint32 will cause any issues (or int32, we should really switch them all to 32-bits but yeah ...)
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