In the absence of help, I started to dig into the pathing issues I observed in Nektulos.
I need to do further testing and I may have broken something(?), but the symptoms of mobs being under the world, pathing through terrain, and a ridiculous amount of hopping has been resolved.
Using KLS'
zone utilities, I generate a new azone and awater files, uploaded to the Linux EQEmu host, then restarted daemons. Again, I need to test further but it looks much improved and the resulting files were not the same as found at
http://eqemu-maps.googlecode.com/svn/trunk/.
Does anyone have any insight?
Thank you KLS for your awesome tools.
If I find my initial observations are erroneous, I will update, otherwise it is fixed.