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Old 06-19-2015, 08:07 PM
Yummy
Sarnak
 
Join Date: Feb 2014
Posts: 71
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In the absence of help, I started to dig into the pathing issues I observed in Nektulos.

I need to do further testing and I may have broken something(?), but the symptoms of mobs being under the world, pathing through terrain, and a ridiculous amount of hopping has been resolved.

Using KLS' zone utilities, I generate a new azone and awater files, uploaded to the Linux EQEmu host, then restarted daemons. Again, I need to test further but it looks much improved and the resulting files were not the same as found at http://eqemu-maps.googlecode.com/svn/trunk/.

Does anyone have any insight?

Thank you KLS for your awesome tools.

If I find my initial observations are erroneous, I will update, otherwise it is fixed.
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