Quote:
Originally Posted by Kaiyodo
The particle effects box doesn't work at all with the new spell system, I know about that. The spdat_spell_struct from EQEmu contains the variables SpellAffectIndex, CastingAnim and TargetAnim which I used to use, but those offsets have absolutely no effect on in-game spells now. I'll have to compare the EQEmu spdat struct with the hackersquest one and see if they have any more info.
K.
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Aight, cool. By the way - could you add the RecourseLink value to your spell editor?